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Game Modes

Every mode explained – what it tests, how it works, and how you're scored.

ReflexLab includes five cognitive benchmark tests: a reaction time test, a tap speed test, a Stroop effect test, a precision timing test, and a color memory test. Each mode measures a different aspect of how your brain processes, holds and responds to visual information. Here's exactly how each one works, what it measures, and how you're scored.

Classic – Reaction Time Test

React to the color change

What Is It

Classic mode measures your pure reaction time. A screen turns red – you wait – it turns blue – you tap as fast as possible. Your reaction time is measured in milliseconds from the moment the screen changes to the moment you tap. You do this for 5 rounds. Your session score is your best round, and your average across all five is shown alongside it. Learn more about reaction time →

How It Works

1

Tap the screen to start a round.

2

The screen turns red. Wait – don't tap yet.

3

After a random delay, the screen turns blue.

4

Tap as fast as you can the moment it turns blue.

5

Repeat for 5 rounds. Your fastest round is your score.

Note: Tapping early restarts the round, and nothing is recorded for it. Reactions slower than 2000ms are marked as "Too Slow".

What It Measures

Simple reaction time – the speed of your stimulus-response pathway. Most sources estimate the average human visual reaction time at 200-280ms. ReflexLab uses 250ms as the baseline – the app's in-game tier system rates anything under 250ms as GREAT or better. The exact number varies by age, alertness, device, and test method.

Measurement Accuracy

Every reaction time test – whether on a phone, computer, or in a lab – adds some hardware delay. Your phone's display, touch sensor, and software processing all contribute a few milliseconds. For most phones this is roughly 20-40ms. Desktop browser tests typically add 30-80ms from mouse latency, OS event handling, browser overhead, and monitor refresh.

Neither gives you your true biological reaction time, but both are consistent enough to track improvement over time – which is what matters. ReflexLab uses millisecond precision timing to ensure your progress tracking is as consistent as possible.

Scoring & Tiers

Your tier comes from your best round of the five. Lower is better. Your average is kept too — it's what separates two players on the same best time on the leaderboard.

Note: ReflexLab uses a 10-tier rating system to give you a clear goal after every session. These are in-game ratings – they're designed to be fun and motivating, not scientific classifications.

SUPERHUMAN≤ 150msTop 1%
INSANE≤ 180msTop 5%
ELITE≤ 200msTop 10%
EXCELLENT≤ 225msTop 15%
GREAT≤ 250msTop 30%
SHARP≤ 275msTop 40%
AVERAGE≤ 300msTop 50%
STEADY≤ 350msTop 70%
SLOW≤ 400msTop 85%
STILL WAKING UP> 400msTop 85%

Session Summary

Best RoundYour fastest reaction — the session's hero stat.
Average Reaction TimeYour mean across all 5 rounds, shown alongside your best.
Tier RatingYour rank from SUPERHUMAN to STILL WAKING UP.
Percentile"Top X%" estimate based on your best round.
Per-Round BreakdownIndividual times for all 5 rounds.
Near-Miss TextShows how close you were to the next tier up.

Leaderboard

Ranked by your best round (lower is better), with your session average as the tiebreaker. Every mode's board resets each Monday at 00:00 UTC.

Rapid Fire – Tap Speed Test

Tap as many times as you can

What Is It

Rapid Fire is a pure motor speed test. You get a 3-second window – when the signal hits, tap the screen as fast as humanly possible. Every tap counts. The total is your score. About tap speed testing →

How It Works

1

Tap the screen to start.

2

Wait for the brief "GET READY..." countdown.

3

The screen turns red and says "TAP TAP TAP!"

4

You have 3 seconds to tap as many times as possible.

5

Your total tap count is your raw score.

Note: ReflexLab only counts one finger at a time – you can't cheat by mashing with multiple fingers. This makes the score a real measure of single-finger motor speed.

What It Measures

Motor speed and finger tapping rate. This tests the speed of your neuromuscular system – how fast you can repeatedly fire the same motor action. It measures physical throughput rather than reaction latency.

Scoring & Tiers

Based on normalized 3-second tap count. Higher is better.

SUPERHUMAN32+ taps
INSANE27—31 taps
ELITE22—26 taps
FAST17—21 taps
AVERAGE12—16 taps
SLOW0—11 taps

Session Summary

Total TapsRaw number of registered taps.
Taps Per SecondYour tapping frequency.
Normalized ScoreEquivalent taps in exactly 3 seconds.
Best ComboLongest streak of consecutive fast taps.
Stability ProfileCONSISTENT, STABLE, EXPLOSIVE, or ERRATIC based on tap rhythm.

Leaderboard

Ranked by normalized tap count (higher is better). Requires Cloud Identity for global rankings.

Stroop – Focus & Inhibition Test

Match text to ink color

What Is It

The Stroop Effect was first described by psychologist John Ridley Stroop in 1935. It's one of the most well-known experiments in cognitive psychology and demonstrates how reading is an automatic process that's hard to suppress. ReflexLab turns this famous effect into a fast-paced game. What is the Stroop Effect? →

How It Works

1

Start the 15-second session.

2

A word appears in a specific font and ink color.

3

If word name = ink color → TAP. This is a correct response.

4

If word name ≠ ink color → DON'T TAP. This is correct inhibition.

5

Correct taps give points; mistakes and misses add time penalties.

6

Be careful – 3 wrong taps ends your session early.

The Psychology

The Stroop Effect shows up in everyday life – when you're trying to focus on one thing while your brain automatically processes something else. In this mode, your brain naturally wants to read the text rather than identify the color, forcing you to suppress that automatic impulse.

Scoring & Tiers

Your rating comes from accuracy — your correct taps as a share of every moment you should have acted (correct taps + wrong taps + misses). Correct inhibitions aren't counted, because sitting still shouldn't pad your score.

Note: These tiers are ReflexLab's in-game rating system. They're designed to give you a goal to chase, not a clinical benchmark.

MASTER≥ 95%Accuracy
ELITE90 – 94%Accuracy
STRONG80 – 89%Accuracy
AVERAGE70 – 79%Accuracy
NEEDS FOCUS< 70%Accuracy

The leaderboard ranks Stroop differently, by Adjusted Score: avgCorrectMs + (wrongTaps × 150) + (misses × 200), lower being better, with accuracy as the tiebreaker. So the tier tells you how clean you were; the board also cares how fast.

Session Summary

Adjusted ScoreYour hero stat (average ms + penalties).
AccuracyPercentage of correct decisions made.
Wrong TapsNumber of times you tapped on a mismatch.
MissesNumber of matches you failed to tap.
Avg Correct RTBase speed for correct responses only.

Leaderboard

Ranked by adjusted score (lower is better). Requires Cloud Identity for global rankings.

Phantom Ring – Precision Timing Test

Tap when the ring is perfect

What Is It

Phantom Ring is a visual-motor precision test. A target ring is shown at a random size between 60 and 160 pixels, then disappears. You must time your tap to when an expanding ring exactly matches that target's original size. The ring grows from the centre at a speed of 120 pixels per second. About precision timing →

How It Works

1

Observe the target ring preview (500ms).

2

The target disappears. A new ring starts expanding from the centre.

3

Tap exactly when the expanding ring matches the target's original size.

4

Error is measured in pixels (px). 0px is a perfect hit.

5

Repeat for 5 rounds to get your average error.

What It Measures

Visual-motor timing and anticipatory control. Unlike reaction tests, this requires you to predict the intersection point using visual working memory and motion tracking.

Scoring & Tiers

Ranked by average error in pixels (px). Lower is better.

PERFECT0—8 px
GREAT9—20 px
GOOD21—45 px
CLOSE46—80 px
MISS> 80 px

Session Summary

Average ErrorAverage px difference from the target.
Overall RatingFrom PERFECT to MISS.
Best HitYour lowest single-round error.
Hit DistributionCount of ratings across all 5 rounds.

Leaderboard

Ranked by average error in pixels (lower is better). Requires Cloud Identity for global rankings.

Flash Recall – Colour Memory Test

Remember the colors, not the squares

What Is It

Flash Recall is a visual working memory test. Tiles on a 3×3 board light up one at a time in a set order. The board then shuffles, and you tap the colors back in the order they appeared. Because the tiles have moved, remembering where you saw something is no help — only the colors carry over. About color memory →

How It Works

1

Tiles flash one after another. The first round shows 3 colors.

2

The board shuffles. Every tile keeps its color but changes place.

3

The board sits revealed for a moment so you can find the colors again, before the recall clock starts.

4

Tap the colors in the order they flashed. Nine tiles over eight colors means one color sits on two tiles — either one counts.

5

Clear a round and it continues. The sequence grows by one color every second round, and the flashes get quicker.

6

A miss replays the round. The third miss ends the run.

What It Measures

Visual working memory and its span — how many items you can hold in order, and for how long, while the scene changes underneath them. The shuffle is what makes it a memory test rather than a pattern test: it strips out spatial memory and leaves the colors on their own.

Scoring & Tiers

Ranked by the longest sequence you recalled in full. Higher is better. A round you missed scores nothing, however far into it you got. There are eight colors on the board, so eight is the ceiling.

SUPERHUMAN8 colors
ELITE7 colors
GREAT6 colors
SHARP5 colors
STEADY4 colors
AVERAGE3 colors
STILL WAKING UP2 or fewer

Session Summary

Longest SequenceThe most colors you brought back in full.
Overall RatingFrom SUPERHUMAN to STILL WAKING UP.
Correct TapsEvery correct tap in the run, including the round that ended it.
Avg RecallMean time per correct tap.
Your RoundsSequence length per attempt, with the missed ones marked.

Leaderboard

Ranked by longest sequence (higher is better), then by total correct taps, then by faster average recall. Requires Cloud Identity for global rankings.

Telling the Colors Apart

The eight colors are each a different everyday color word, so no two tiles are a shade of the same color.

Daily Challenge – Daily Reflex Benchmark

One challenge a day – mode rotates daily

What Is It

The Daily Challenge gives you one challenge a day at a rotating game mode — any of the five. Every player gets the exact same sequence – same timing, same targets, same everything. Play it, see your result, and keep your daily streak alive.

How It Works

1

Check the daily rotation to see which mode is active.

2

Take the day's challenge. A day you never played stays open, so you can go back and fill it in.

3

The deterministic seed (date-based) ensures every player sees the same sequence.

What It Measures

Versatility and focus. Since you only get one chance, it tests your ability to deliver your best performance on your first try without the benefit of practice rounds.

What You See After Playing

Session ScoreSame summary as the rotated mode.
Share TrophyGenerate a card showing off your daily results.

Ready to Test Yourself?

Available on Google Play

Get it onGoogle Play